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Ages 10-14

VR Game Design for Kids Ages 10-14 in Frisco, TX

Designing for VR forces a different kind of thinking: the player can look anywhere, so you cannot control the frame. Ninjas build worlds, then step inside and find out what they got wrong.

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How it works

A weekly class for ages 10-14, taken alongside Create or on its own. Headsets are provided.

What they actually build

Their own environments and interactions - then they put the headset on and play them. The build-test loop is immediate and physical.

In the camp

Projects through the term

Across the term, each one building on the last.

1

A space at human scale

The first thing VR teaches is size. A room that looked right on a monitor is wrong the moment you stand in it.

2

Something the player can do

An interaction rather than a view: a thing to pick up, press or trigger.

3

A world with somewhere to go

Paths, thresholds and sightlines, so a player who can look anywhere still knows where to head.

4

A scene they have playtested

Built, worn, found wrong, changed. The headset is the test and it is unforgiving.

The concepts behind it

What they are actually learning

The building is the reason they turn up. These are the ideas they use to do it, shown the way they meet them, and they are the same ideas behind any programming language they pick up later.

Scale and proportion

Designing at life size rather than on a screen. Judging it needs the headset on, which is why they build and test in the same session.

Three dimensions

Position and rotation on three axes. The player chooses where to look, so nothing can be composed for one view.

Interaction

What the player can touch, and what the world does back.

Playtesting

Watching someone else wear it. Every assumption the designer made is visible within thirty seconds.

What they leave with

What they leave with

What a ninja can do after a term of this.

  • Built a VR environment at a scale that works from inside it
  • Made objects a player can pick up and act on
  • Designed a space that guides a player who can look anywhere
  • Playtested their own work in a headset and changed it
  • Learned why a design that reads on a screen can fail in VR

Before you ask

Common questions

Is VR safe for children?

Sessions are short and supervised, with breaks built in, and headsets are fitted and cleaned by staff.

What if the headset makes them feel unwell?

Some children feel it and some never do. Time in the headset is kept short, a ninja takes it off whenever they want, and most of the session is spent building on a screen rather than wearing one.

Do we need a headset at home?

No. Headsets are provided and stay at the studio.

What do they actually make?

Their own environments and the things a player can do in them, tested in the headset in the same session they are built.

Does my child need to code first?

No. VR can be taken on its own, or alongside Create so they are coding at the same time.

See it for yourself

A free session is the honest way to judge whether this suits your child.

Book a free session

Call (214) 308-9232

Open Monday to Thursday 4-7pm and Saturday 10am-2pm.